Jesse Greenberg
Jesse Greenberg
UI Lead / Designer / Artist
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Asgard's Wrath 2 Accolades

Monday, January 1, 2024

It’s been amazing to see the reception for Asgard’s Wrath 2. We started with a perfect IGN 10/10 and went on to win Game of the Year at D.I.C.E. and AIXR, plus nearly every award at the NYX Games!

Labels: Video

Asgard's Wrath 2 Skill Tree

Monday, January 1, 2024
Skill Tree Gameplay
Asgard's Wrath 2 Skill Tree
Hero Skill Tree
Asgard's Wrath 2 Skill Tree
Follower Skill Tree
Asgard's Wrath 2 Skill Tree
Skill Node States
Asgard's Wrath 2 Skill Tree
Acquire States
Asgard's Wrath 2 Skill Tree
3 Column Grid
Asgard's Wrath 2 Skill Tree
1 Column Grid

These are my initial wireframes and mockups for the Skill Tree, inspired by the Incan Quipu. We designed it as a data-driven system, and the final version used skeletal meshes synced with the character animations.

Labels: UI, Video, Wireframe

Asgard's Wrath 2 Map

Monday, January 1, 2024
Map and Compass Gameplay
Asgard's Wrath 2 Map
Region Map
Asgard's Wrath 2 Map
Map Travel Stone
Asgard's Wrath 2 Map
Map Monument
Asgard's Wrath 2 Map
Map Region
Asgard's Wrath 2 Map
Map Markers
Asgard's Wrath 2 Map
Level Map

The Wrath 2 map uses a simplified mesh derived from the level geometry, which pans around a sphere mask. This design intentionally mirrors the circular compass on the player’s wrist, while map markers are layered on top for clarity.

Labels: UI, Render, Video

Asgard's Wrath 2 Paper Map

Monday, January 1, 2024
Asgard's Wrath 2 Paper Map
Asgard's Wrath 2 Paper Map
Asgard's Wrath 2 Paper Map
Asgard's Wrath 2 Paper Map

I initially envisioned the Wrath 2 map as a scroll, but after prototyping, it evolved into a 3D miniature to create a more immersive feel within the pause menu.

Labels: UI, Render

Asgard's Wrath 2 Quest Book

Monday, January 1, 2024
Quest Book
Posting Board

Quests are presented as magical cards framed by the Weaver’s hands, creating a tactile Quest Book experience. We used a similar format for the Posting Board for god-specific side quests. The first video also showcases the Codex, featuring a physically animated book that complements our other menu systems.

Labels: UI, Video

Asgard's Wrath 2 Rift

Monday, January 1, 2024
Asgard's Wrath 2 Rift
Rift Results Screen Intro
Asgard's Wrath 2 Rift
Rift Results Screen
Asgard's Wrath 2 Rift
Rift Results Screen Intro 2
Asgard's Wrath 2 Rift
Rift Results Screen 2
Asgard's Wrath 2 Rift
Rift Staging Area
Asgard's Wrath 2 Rift
Rift Staging Screen

Mockups of the Rift's staging and results screens. In this version, I reused unique Weaver runes to represent the three different challenge types.

Labels: UI

Asgard's Wrath 2 Wireframes

Monday, January 1, 2024
Asgard's Wrath 2 Wireframes
Pause Flow
Asgard's Wrath 2 Wireframes
Death Flow
Asgard's Wrath 2 Wireframes
Rift Flow

Wireframes outlining the UI flow for the Pause Menu, Death Screens, and the Rift, including Weaver Hand animations. We also produced more detailed wireframes showing the full functionality of these screens.

Labels: UI, Wireframe

Asgard's Wrath 2 Saga Titles

Monday, January 1, 2024
Saga 1 Title Video
Saga 2 Title Video
Asgard's Wrath 2 Saga Titles
Saga 1 Title
Asgard's Wrath 2 Saga Titles
Saga 2 Title
Asgard's Wrath 2 Saga Titles
Saga 3 Title
Asgard's Wrath 2 Saga Titles
Saga 4 Title
Asgard's Wrath 2 Saga Titles
Saga 6 Title
Asgard's Wrath 2 Saga Titles
Saga 7 Title

We used these custom Saga titles and symbols as visual markers to signal the start of a new chapter. My goal was to create assets that felt physical and grounded in the world, while utilizing VFX to add a touch of magic.

Labels: UI, Render

Asgard's Wrath 2 Inventory

Monday, January 1, 2024
Inventory Gameplay
Asgard's Wrath 2 Inventory
Inventory Armor
Asgard's Wrath 2 Inventory
Inventory Consumables
Asgard's Wrath 2 Inventory
Inventory Totems
Asgard's Wrath 2 Inventory
Inventory Quick Select
Asgard's Wrath 2 Inventory
Inventory Comparison
Asgard's Wrath 2 Inventory
Inventory Slots

We designed the inventory to wrap around the player to maximize the Quest 3’s display potential, addressing distance-based rendering constraints and optimizing the UI for VR legibility.

Labels: UI, Video

Asgard's Wrath 2 Crafting

Monday, January 1, 2024
Merchant and Blacksmith Gameplay
Asgard's Wrath 2 Crafting
Merchant Potions
Asgard's Wrath 2 Crafting
Merchant Crafting
Asgard's Wrath 2 Crafting
Merchant Shop
Asgard's Wrath 2 Crafting
Blacksmith Shop
Asgard's Wrath 2 Crafting
Blacksmith Quick Nav
Asgard's Wrath 2 Crafting
Blacksmith Dialog

While we explored more elaborate interactions, user research showed that players prefer speed in these menus. We added features like pay to finish, bulk purchasing, and unlock hints to streamline the process. Additionally, using a separate menu space allowed us to bypass the mesh and texture limitations of the main level, ensuring better performance and visual clarity.

Labels: UI, Render, Video

Asgard's Wrath 2 Dialogs

Monday, January 1, 2024
Asgard's Wrath 2 Dialogs
Inventory Dialog
Asgard's Wrath 2 Dialogs
Title Dialog

Two different color schemes for confirmation dialogs used during the flaming title sequence and within the Pause Menu.

Labels: UI

Asgard's Wrath 2 Released

Friday, December 15, 2023
Asgard's Wrath 2 Released

We officially released Asgard's Wrath 2 for the Quest! Check out this 10/10 review from IGN!

Labels: Video

Asgard's Wrath Released

Friday, November 1, 2019

We officially released Asgard's Wrath for Oculus Rift! Check out this review from IGN!

Labels: Video

Asgard's Wrath Menus

Friday, November 1, 2019
Asgard's Wrath Menus
The Inventory allows you to manage items and equip your Hero by pointing and grabbing 3D objects to use or move between slots. We constructed an empty celestial setting to emphasize that these actions occur in your godly state while minimizing distractions from the content.
Asgard's Wrath Menus
The World Map is an animated solar system where realms orbit a central sun. Players can point at and select a specific planet to transition into its detailed Realm Map.
Asgard's Wrath Menus
The Midgard Realm Map provides a detailed view of the planet, highlighting all available travel points. It features a living environment with animated clouds, water, and atmospheric details to bring the realm to life.
Asgard's Wrath Menus
The Blacksmith, Merchant, and Mini-Game menus are seamlessly integrated into the Tavern environment, maintaining immersion within the game world.
Asgard's Wrath Menus
All work on this project was created in collaboration with the team at Sanzaru Games, including fellow UI Designer Sally Su.
Labels: UI

Asgard's Wrath Questing

Friday, November 1, 2019
Asgard's Wrath Questing
The Quick View can be accessed at any time to display HUD and Quest Status information that typically only appears during updates. We gave these elements a smoky, ethereal aesthetic to reflect that this information originates from your godly form.
Asgard's Wrath Questing
The Quest Complete screen appears as a modal over the environment to celebrate finishing a Main or Side Quest. It blends the 3D chiseled text of the menus with the smoky, ethereal background of the HUD elements.
Labels: UI

Asgard's Wrath Gameplay

Friday, November 1, 2019
Asgard's Wrath Gameplay
The Combat HUD features a central health display framed by directional threat pointers, along with enemy health bars that track armor chunks and status ailments using fast, fluid animations.
Asgard's Wrath Gameplay
The Belt Items Menu provides quick access to consumables equipped in your Inventory, featuring a visual design that acts as a seamless continuation of the energy beam.
Asgard's Wrath Gameplay
The Follower Quick Select uses a radial menu to provide rapid access to your companions, featuring the same energy-beam visual style used for belt items to ensure a unified interface.
Labels: UI

Asgard's Wrath Additional Menus

Friday, November 1, 2019
Asgard's Wrath Additional Menus
Blacksmith Shop
Asgard's Wrath Additional Menus
Blacksmith Crafting
Asgard's Wrath Additional Menus
Main Menu (props created by the 3D Team)
Asgard's Wrath Additional Menus
Exit Confirmation
Asgard's Wrath Additional Menus
Settings
Asgard's Wrath Additional Menus
Quest Book
Asgard's Wrath Additional Menus
Quest Detail Page
Asgard's Wrath Additional Menus
Quest Detail Complete with Saga Select
Asgard's Wrath Additional Menus
Recipe Book
Asgard's Wrath Additional Menus
Tutorial Book

Across all menus, the goal was to create a cohesive interface that shifts between immersive, in-world interactions and a clean celestial aesthetic. I wanted to make the interface feel tangible and magical by incorporating 3D meshes and VFX that reinforce the player’s divine perspective.

Labels: UI

Asgard's Wrath Cartography

Friday, November 1, 2019
Asgard's Wrath Cartography
Asgard Map
Asgard's Wrath Cartography
Niflheim Map
Asgard's Wrath Cartography
Jotunheim Map
Asgard's Wrath Cartography
Helheim Map

We designed a variety of overworld maps using a distinctive illustrated satellite style with real depth. These maps feature unique color schemes for each realm, such as the icy blues of Niflheim and the fiery purples of Helheim, alongside animated clouds and water on a celestial background.

Labels: UI, Illustration

Recent UI Projects

Sunday, August 19, 2018
Recent UI Projects
MARVEL Powers United for Oculus
Recent UI Projects
Ripcoil for Oculus
Recent UI Projects
Tron Run/r for PS4/Xbox One/Steam

Marvel Powers United Intro

Friday, August 3, 2018

Powers United Calibration, Title Sequence, Tutorial, and Prologue.

Labels: UI, Video

Marvel Powers United Gameplay

Thursday, August 2, 2018

Powers United Menus, Wayfinding, HUD, and Gameplay

Labels: UI, Video

Marvel Powers United Screens

Wednesday, August 1, 2018
Marvel Powers United Screens
3D Title Screen
Marvel Powers United Screens
Calibration
Marvel Powers United Screens
Main Menu
Marvel Powers United Screens
Hero Select
Marvel Powers United Screens
Goals Menu
Marvel Powers United Screens
Settings Menu
Marvel Powers United Screens
Match Status Menu
Marvel Powers United Screens
Powers Menu
Marvel Powers United Screens
Gameplay/HUD
Marvel Powers United Screens
HUD Only
Marvel Powers United Screens
Results Screen
Marvel Powers United Screens
Loading Screen
Labels: UI

Ripcoil Gameplay

Thursday, January 5, 2017

Ripcoil Menu/Tutorial

Labels: UI, Video

Ripcoil Arena

Tuesday, January 3, 2017
Ripcoil Arena
Ripcoil Arena
Ripcoil Arena
Ripcoil Arena

Ripcoil Arena UI

Labels: UI, Video

Ripcoil Starship Menu

Monday, January 2, 2017
Ripcoil Starship Menu
Title Screen
Ripcoil Starship Menu
Main Menu
Ripcoil Starship Menu
Options
Ripcoil Starship Menu
Gladiator Select
Ripcoil Starship Menu
Arena Selection
Ripcoil Starship Menu
Multiplayer Lobby
Labels: UI

Ripcoil Menu Graphics

Sunday, January 1, 2017
Ripcoil Menu Graphics
Ripcoil Graphics 1
Ripcoil Menu Graphics
Ripcoil Graphics 2
Ripcoil Menu Graphics
Ripcoil Graphics 3
Ripcoil Menu Graphics
Ripcoil Graphics 4
Labels: UI

Tron Run/r Gameplay

Friday, March 4, 2016

Tron Run/r Gameplay

Labels: UI, Video

Tron Run/r Screens

Thursday, March 3, 2016
Tron Run/r Screens
Loading Screen
Tron Run/r Screens
Loadout
Tron Run/r Screens
Disc Mode HUD
Tron Run/r Screens
Tutorial Prompt
Tron Run/r Screens
Results Screen
Tron Run/r Screens
Controls
Tron Run/r Screens
Confirmation Dialog
Tron Run/r Screens
Sequencer
Labels: UI

Tron Run/r Style Sheet

Wednesday, March 2, 2016
Tron Run/r Style Sheet
Tron Run/r Style Sheet
Labels: UI

Tron Run/r Icons

Tuesday, March 1, 2016
Tron Run/r Icons
Loadout Icons
Tron Run/r Icons
Challenge Badges
Labels: Icons

Super Senso UI

Monday, February 1, 2016
Super Senso UI
Home Screen
Super Senso UI
Start Options
Super Senso UI
Upgrade Screen
Super Senso UI
Daily Update
Super Senso UI
HUD
Super Senso UI
Unit Info
Super Senso UI
Pause Menu
Super Senso UI
Pause Menu Battles
Super Senso UI
Choice Popup
Super Senso UI
Confirm Popup

Some early UI flow and designs for Super Senso.

Labels: UI

More Super Senso

Monday, February 1, 2016
More Super Senso
Icons
More Super Senso
Logo Concept

Initial pass at the Super Senso logo and icons.

Labels: UI, Marketing

War Wings UI

Friday, January 1, 2016
War Wings UI
HUD Layout 1
War Wings UI
HUD Layout 2
War Wings UI
Login Screen
War Wings UI
Icon Style Guide
War Wings UI
Hangar Menu
War Wings UI
Hangar Menu Items
War Wings UI
Map Menu
War Wings UI
Recruit Menu

Some early UI flow and designs for War Wings.

Labels: UI

Legacy Quest UI Screens

Sunday, March 1, 2015
Legacy Quest UI Screens
Dungeon HUD
Legacy Quest UI Screens
Results Screen
Legacy Quest UI Screens
Loading Screen
Legacy Quest UI Screens
Inventory
Legacy Quest UI Screens
Loadout
Legacy Quest UI Screens
Stash
Legacy Quest UI Screens
Village Overlay
Legacy Quest UI Screens
Village Chat
Labels: UI

Heroes of War UI Screens

Wednesday, February 4, 2015
Heroes of War UI Screens
Heroes of War UI Screens
Heroes of War UI Screens
Heroes of War UI Screens
Heroes of War UI Screens
Heroes of War UI Screens
Heroes of War UI Screens
Heroes of War UI Screens
Labels: UI

More Heroes UI Screens

Tuesday, February 3, 2015
More Heroes UI Screens
Building Selected
More Heroes UI Screens
Navigation Menu
More Heroes UI Screens
Extra Elements
More Heroes UI Screens
Confirmation Dialog
More Heroes UI Screens
Building Detail
More Heroes UI Screens
Building Upgrade
Labels: UI

Heroes of War Key Art

Monday, February 2, 2015
Heroes of War Key Art
Orcs Device Breakout (design and compositing)
Heroes of War Key Art
Orcs Battle Scene
Heroes of War Key Art
Barbarian Key Art
Heroes of War Key Art
Orc Hero Key Art
Labels: Marketing

Heroes of War Apple Feature

Sunday, February 1, 2015
Heroes of War Apple Feature

Wide banner for Apple Store feature

Labels: Marketing

Legion of Heroes Key Art

Friday, January 2, 2015
Legion of Heroes Key Art
Battle Key Art (design and compositing)
Legion of Heroes Key Art
Characters Key Art
Legion of Heroes Key Art
Characters Key Art
Legion of Heroes Key Art
Cocomo Battle Key Art
Legion of Heroes Key Art
Arena Battle Key Art
Legion of Heroes Key Art
Splash Screen
Labels: Marketing

Legion of Heroes App Icon

Thursday, January 1, 2015
Legion of Heroes App Icon

App Icon Treatments

Labels: Icons, Marketing

Grinns Legacy Concepts

Monday, August 4, 2014
Grinns Legacy Concepts

Environment Thumbnails for an Grinns mobile game.

Labels: Sketch

More Grinns Concepts

Sunday, August 3, 2014
More Grinns Concepts
Environment Thumbnails 1
More Grinns Concepts
Environment Thumbnails 2
Labels: Sketch

Grinns UI Screens

Saturday, August 2, 2014
Grinns UI Screens
Intro Screen
Grinns UI Screens
Hanging Menu Concept
Grinns UI Screens
Menu Screen
Grinns UI Screens
Missions List
Grinns UI Screens
Mission Cleared
Grinns UI Screens
Hero Detail
Grinns UI Screens
Settings Screen
Grinns UI Screens
Game Screen
Labels: UI

More Grinns UI Screens

Friday, August 1, 2014
More Grinns UI Screens
Item Screen 1
More Grinns UI Screens
Item Screen 2
More Grinns UI Screens
Heroes Screen
More Grinns UI Screens
Allies List
More Grinns UI Screens
Hero Detail Screen
More Grinns UI Screens
Item Swap
More Grinns UI Screens
Friends Menu
More Grinns UI Screens
Find Friends Dialog
More Grinns UI Screens
Dungeon Select
More Grinns UI Screens
Deploy Screen
More Grinns UI Screens
Equip Screen
More Grinns UI Screens
Battle Screen 1
More Grinns UI Screens
Dungeon Cleared
More Grinns UI Screens
Treasure Uncovered
More Grinns UI Screens
Level Up Dialog
Labels: UI

Apoc Wars Gameplay

Saturday, August 10, 2013
Tutorial Gameplay
Combat Gameplay

Here's a quick look at Apoc Wars gameplay.

Labels: UI, Video

Apoc Wars Screenshots

Wednesday, August 7, 2013
Apoc Wars Screenshots
Apoc HUD Assets
Apoc Wars Screenshots
Attack Menu
Apoc Wars Screenshots
Campaign Mode
Apoc Wars Screenshots
Battle HUD
Apoc Wars Screenshots
Replay System
Apoc Wars Screenshots
Daily Bonus Dialog
Labels: UI

Apoc Wars Gear

Tuesday, August 6, 2013
Apoc Wars Gear

Purchasable gear items to take into battle.

Labels: Icons, Illustration

More Apoc Wars Gear

Monday, August 5, 2013
More Apoc Wars Gear
Apoc Gear 1
More Apoc Wars Gear
Apoc Gear 2
More Apoc Wars Gear
Apoc Gear 3
More Apoc Wars Gear
Apoc Gear 4
Labels: Icons, Illustration

Apoc Gear Sketches

Sunday, August 4, 2013
Apoc Gear Sketches
Apoc Gear Sketches 1
Apoc Gear Sketches
Apoc Gear Sketches 2
Labels: Icons, Sketch

Apoc Wars Jumbo Jet

Saturday, August 3, 2013
Apoc Wars Jumbo Jet

Crashed Jumbo Jet

Labels: Illustration

Apoc Wars Scenery

Friday, August 2, 2013
Apoc Wars Scenery
Chopper and Tank
Apoc Wars Scenery
Dilapidated Billboards
Apoc Wars Scenery
Downed Drone/Water Tower
Apoc Wars Scenery
Destroyed Delivery Trucks
Labels: Illustration

More Apoc Wars Scenery

Thursday, August 1, 2013
More Apoc Wars Scenery
More Apoc Wars Scenery
More Apoc Wars Scenery
More Apoc Wars Scenery
More Apoc Wars Scenery
More Apoc Wars Scenery
Labels: Illustration

Zombie UI Screens

Tuesday, April 2, 2013
Zombie UI Screens
Loading Screen
Zombie UI Screens
Zombie Power-ups
Zombie UI Screens
Game HUD
Zombie UI Screens
Counter Attack Timer
Zombie UI Screens
Refill Coins
Zombie UI Screens
Results Screen
Zombie UI Screens
Menu Screen 1
Zombie UI Screens
Menu Screen 2
Labels: UI

More Zombie UI Screens

Monday, April 1, 2013
More Zombie UI Screens
Rescue Game Screen
More Zombie UI Screens
Gameplay Screen
More Zombie UI Screens
Combo Meter
More Zombie UI Screens
Pause Menu
More Zombie UI Screens
Tutorial
More Zombie UI Screens
Home Screen
More Zombie UI Screens
Store Screen
More Zombie UI Screens
Rescue Mode 1
More Zombie UI Screens
Rescue Mode 2
More Zombie UI Screens
Settings Screen
More Zombie UI Screens
Daily Reward Bonus
More Zombie UI Screens
Dialog Box
More Zombie UI Screens
Social Dialog 1
More Zombie UI Screens
Social Dialog 2
Labels: UI

How To Train Your Dragon Comps

Tuesday, May 1, 2012
How To Train Your Dragon Comps
Button Icons
How To Train Your Dragon Comps
Main Menu
How To Train Your Dragon Comps
Level Screen
How To Train Your Dragon Comps
Training Buttons
Labels: UI

Despicable Me Storybook

Sunday, January 1, 2012
Despicable Me Storybook
Main Menu
Despicable Me Storybook
Gesture Icons
Despicable Me Storybook
Blueprints Menu
Despicable Me Storybook
In-game Hint
Despicable Me Storybook
Painted Scene
Despicable Me Storybook
Dialog Popup
Labels: UI, Illustration

Harold Playthrough

Thursday, August 4, 2011
Storybook
Touch Tale

Playthrough of a Harold and the Purple Crayon storybook I worked on.

Labels: UI, Video

Harold Artwork

Monday, August 1, 2011
Harold Artwork
Harold Icons
Harold Artwork
Main Menu
Harold Artwork
Dialog
Harold Artwork
In-game Hint
Harold Artwork
HUD Options
Harold Artwork
Scene Select
Labels: UI

Kung Fu Panda HUD

Saturday, May 8, 2010
Kung Fu Panda HUD
Kung Fu Panda HUD
Kung Fu Panda HUD
In-game look at the HUD
Labels: UI

Kung Fu Panda Icons

Friday, May 7, 2010
Kung Fu Panda Icons
Potions icons I made for Kung Fu Panda World
Kung Fu Panda Icons
Some food icons
Kung Fu Panda Icons
Part of a large set of expression icons
Kung Fu Panda Icons
More expression icons
Labels: Icons

Kung Fu Panda UI Elements

Thursday, May 6, 2010
Kung Fu Panda UI Elements
Some Kung Fu Panda dialog boxes
Kung Fu Panda UI Elements
Emote Menu + Achievement Dialog
Kung Fu Panda UI Elements
Vendor Dialog Set
Kung Fu Panda UI Elements
Wushu customization dialog with icons
Labels: UI

More Kung Fu Panda Icons

Wednesday, May 5, 2010
More Kung Fu Panda Icons
A couple sets of character emoticons
More Kung Fu Panda Icons
Badge designs for quests
More Kung Fu Panda Icons
Some more assorted icons
More Kung Fu Panda Icons
Even more icons
Labels: Icons

Kung Fu Panda Dialog Sketches

Tuesday, May 4, 2010
Kung Fu Panda Dialog Sketches
Kung Fu Panda Dialog Sketches
Labels: UI, Sketch

Kung Fu Panda Postcards

Monday, May 3, 2010
Kung Fu Panda Postcards
New Years Postcard 1
Kung Fu Panda Postcards
New Years Postcard 2
Kung Fu Panda Postcards
New Years Postcard 3
Kung Fu Panda Postcards
Valentines Postcard
Kung Fu Panda Postcards
Winter Festival Postcard 1
Kung Fu Panda Postcards
Winter Festival Postcard 2
Labels: Marketing

Kung Fu Panda Mini Game Ideas

Sunday, May 2, 2010
Kung Fu Panda Mini Game Ideas
Kung Fu Panda Mini Game Ideas
Labels: Sketch

Kung Fu Panda Fireworks Game

Saturday, May 1, 2010
Kung Fu Panda Fireworks Game
Art for a Kung Fu Panda Fireworks Mini-Game
Kung Fu Panda Fireworks Game
Background art by itself
Labels: Illustration

Family Guy Mini-Games

Tuesday, June 2, 2009
Family Guy Mini-Games
Pipe Game Comp
Family Guy Mini-Games
Martini Game Comp
Labels: Illustration

Family Guy Mini-Games Sketches

Monday, June 1, 2009
Family Guy Mini-Games Sketches
Martini Game Sketch 1
Family Guy Mini-Games Sketches
Martini Game Sketch 2
Family Guy Mini-Games Sketches
Pipe Game Sketch 1
Family Guy Mini-Games Sketches
Pipe Game Sketch 2
Labels: Sketch

Hot Wheels Portal

Wednesday, April 1, 2009
Hot Wheels Portal

Comp for Hot Wheels portal.

Labels: Marketing

Febreze Car

Tuesday, November 4, 2008

Concept video for Febreze Car Fresheners

Labels: Video

Febreze Windows

Monday, November 3, 2008

Concept video for Swiffer window cleaners

Labels: Video

Febreze Renders

Sunday, November 2, 2008
Febreze Renders
Febreze Car Fresheners
Febreze Renders
Car Freshener Clip
Febreze Renders
Automatic Car Freshener
Febreze Renders
Streamlined Car Freshener
Febreze Renders
Multi-Scent Car Freshener
Febreze Renders
Streamlined Multi-Scent Car Freshener
Labels: Render

Febreze Concepts

Saturday, November 1, 2008
Febreze Concepts
Car Freshener Concept for P&G
Febreze Concepts
Car Freshener Concept Colors
Febreze Concepts
Multi-Scent Concept 1
Febreze Concepts
Multi-Scent Concept 2
Febreze Concepts
Multi-Scent Concept 3
Labels: Render

Family Guy Wallpapers

Wednesday, February 1, 2006
Family Guy Wallpapers
Alien inspired wallpaper
Family Guy Wallpapers
Fight Club inspired wallpaper
Labels: Marketing

Underworld Evolution Game

Monday, January 2, 2006
Underworld Evolution Game
Level Select
Underworld Evolution Game
Screenshot 1
Underworld Evolution Game
Screenshot 2
Underworld Evolution Game
Detail
Labels: UI

Underworld Backgrounds

Sunday, January 1, 2006
Underworld Backgrounds
City Background
Underworld Backgrounds
Ruins Background
Underworld Backgrounds
Village Background
Labels: Illustration

Copyright © 2026. Jesse Greenberg. All rights reserved.

Copyright © 2026. Jesse Greenberg. All rights reserved.

Source Defender Gameplay

Sunday, February 2, 2025

This was a fun game jam I worked on with a team over a couple weeks in Unreal Engine. I came up with the idea and did a lot of the technical setup and visual development.

Labels: Game Jam, Video

Source Defender Editor

Saturday, February 1, 2025

Here is a brief look at the project in the editor so you can see the enemy movement up close.

Labels: Game Jam, Video

Window Light Interface

Thursday, December 2, 2021
Window Light Interface
Interface concept for a noir game where the menu is framed using window light and shadow.
Window Light Interface
Alternate view showing an inventory-like menu.
Labels: Render, UI

October Challenge

Monday, November 1, 2021
October Challenge
Sparkles
October Challenge
Sword
October Challenge
Maze
October Challenge
Aquatic
October Challenge
Display
October Challenge
Wholesome
October Challenge
Minimal
Labels: Render

Grab Lab Gameplay

Sunday, October 3, 2021
Grab Lab Gameplay
Grab Lab Gameplay
Grab Lab Gameplay

Renders showing gameplay for a VR game jam idea.

Labels: Render, Game Jam

Grab Lab Assets

Saturday, October 2, 2021
Grab Lab Assets
Grab Lab Assets

Renders of the level and obstacles.

Labels: Render, Game Jam

Grab Lab Flow

Friday, October 1, 2021
Grab Lab Flow
Grab Lab Flow
Grab Lab Flow
Grab Lab Flow
Grab Lab Flow
Grab Lab Flow

Renders showing the initial flow getting into the game.

Labels: Render, Game Jam

Grab Lab Pitch

Friday, October 1, 2021
Grab Lab Pitch
Grab Lab Pitch
Grab Lab Pitch
Grab Lab Pitch
Grab Lab Pitch
Grab Lab Pitch
Grab Lab Pitch
Grab Lab Pitch
Grab Lab Pitch

These are the quick sketches I put together to pitch the Grab Lab idea.

Labels: Game Jam, Sketch

Tablet Interface Concepts

Sunday, March 1, 2020
Tablet Interface Concepts
Tablet Concept with Holographic Scan
Tablet Interface Concepts
Tablet Concept with Holographic Keyboard
Labels: Render, UI

Box Quest Demo

Thursday, December 4, 2014

Box Quest gameplay demo

Labels: Game Jam, Video

Box Quest Screenshots

Wednesday, December 3, 2014
Box Quest Screenshots
Box Quest Screenshots
Box Quest Screenshots
Box Quest Screenshots
Box Quest Screenshots
Box Quest Screenshots
Labels: Game Jam

Box Quest Editor Screenshots

Tuesday, December 2, 2014
Box Quest Editor Screenshots
Editor Menu View
Box Quest Editor Screenshots
Editor Results Overlay
Box Quest Editor Screenshots
Editor Map View
Box Quest Editor Screenshots
Editor Gameplay
Labels: UI, Game Jam

Box Quest Menu

Monday, December 1, 2014
Box Quest Menu
Intro Screen
Box Quest Menu
High Scores List
Box Quest Menu
Credits
Box Quest Menu
Map Screen
Box Quest Menu
Tutorial Level
Box Quest Menu
Results Screen
Labels: UI, Game Jam

Creepers Screens

Sunday, November 2, 2014
Creepers Screens
Start Screen
Creepers Screens
Main Menu
Creepers Screens
Powers Screen
Creepers Screens
Abilities Screen
Creepers Screens
Store Screen
Creepers Screens
Settings Screen
Creepers Screens
Stage/Night Select
Creepers Screens
Dream Map
Creepers Screens
Game HUD
Creepers Screens
Gameplay Attacked
Creepers Screens
Results Screen
Creepers Screens
Alert Screen
Labels: UI, Game Jam

Creepers Concepts

Saturday, November 1, 2014
Creepers Concepts
Color Concept 1
Creepers Concepts
Color Concept 2
Labels: Game Jam

Fish Game Mood Boards

Monday, April 8, 2013
Fish Game Mood Boards
Angry Crab Board
Fish Game Mood Boards
Angry Squid Board
Labels: Sketch

Vista Concept

Wednesday, January 4, 2012
Vista Concept
Concept for a game vista environment.
Labels: Illustration

Website Concept

Tuesday, January 3, 2012
Website Concept
Labels: Illustration

Website Icons

Sunday, January 1, 2012
Website Icons
Labels: Illustration

iPad Sketches

Saturday, December 31, 2011
iPad Sketches
Airplane Window
iPad Sketches
Office Window
Labels: Sketch

Digital Life Paintings

Saturday, December 31, 2011
Digital Life Paintings
Study of doorway
Digital Life Paintings
Doorway lights out
Labels: Sketch

More Digital Life Paintings

Friday, December 30, 2011
More Digital Life Paintings
Study of my desk
More Digital Life Paintings
Study of my work desk
Labels: Sketch

Speed Paintings

Tuesday, November 15, 2011
Speed Paintings
Speed Painting 1
Speed Paintings
Speed Painting 2
Speed Paintings
Speed Painting 3
Speed Paintings
Speed Painting 4
Labels: Sketch

More Speed Paintings

Monday, November 14, 2011
More Speed Paintings
Speed Painting 1
More Speed Paintings
Speed Painting 2
More Speed Paintings
Speed Painting 3
More Speed Paintings
Speed Painting 4
Labels: Sketch

Tome Icons

Monday, May 3, 2010
Tome Icons
Open and closed ancient tome icons
Tome Icons
Lots of vector detail!
Labels: Illustration

Icon Practice

Sunday, May 2, 2010
Icon Practice
Random raygun design
Icon Practice
Sword based on Kung Fu Panda prop
Labels: Illustration

HUD Sketch

Saturday, May 1, 2010
HUD Sketch
Labels: Sketch

Game Sketches

Friday, May 6, 2005
Game Sketches
Cupcake Defense
Game Sketches
Zombie Defense
Labels: Sketch

Copyright © 2026. Jesse Greenberg. All rights reserved.

Jesse Greenberg
I grew up in the Midwest with a lifelong interest in video games and art. Today, I’m fortunate enough to do both as an interface designer and artist in the San Francisco Bay Area. With 20 years of experience in the industry, my focus is on creating fun, engaging, and visually rich experiences for players. When I'm not pushing pixels or tinkering with game projects, I spend my time exploring the California coast with my wife and daughter and playing ultimate frisbee.

Experience

Sanzaru Games (acquired by Meta Feb 2020)

Principal UI Artist
2024 - Present
Lead the UI visual development and immersive interactions for upcoming unannounced titles. I design key screens and build functional prototypes to showcase core features during early development. I also mentor UI team members and establish production workflows to maintain high-quality standards across the project.
Lead UI Artist
2015 - 2024
Directed the UI team for major VR titles including Asgard’s Wrath 1 & 2. I guided projects from concept to final implementation, ensuring a consistent visual style throughout the experience. I utilized Unreal Engine to create polished 3D interfaces that set the standard for VR interactions.

Nexon M

Senior UI Artist
2013 - 2015
Partnered with external studios to provide UI design, art direction, and key art for numerous projects across iOS and Android. Led user interface design, concept art, and illustration for internal projects while managing a team of artists to ensure unified design execution across all platforms.

Gloops (acquired by Nexon)

Senior UI Artist
2012 - 2013
Responsible for UI art, illustration, and FX for mobile titles using Unity3D and Flash. Developed interactive prototypes to define user experience and gained international experience collaborating with teams in Japan and Vietnam. Shipped the popular mobile RTS game Apoc Wars.

Trilogy Studios

UI Artist
2008 - 2011
Responsible for illustration and UI art for social games and interactive projects for clients including DreamWorks, MTV, and Universal Studios. Collaborated with directors and art teams to deliver Kung Fu Panda World and a top-selling Harold and the Purple Crayon iPad app.

Procter & Gamble

Digital Designer
2007
Collaborated with mechanical engineers to develop concepts and product visualizations for P&G brands like Swiffer and Febreze. Created sketches, 3D models, and animations to demonstrate and validate new product ideas.

Big Spaceship

Junior Designer / Co-op
2005 - 2006
Produced art and animation for immersive film and brand websites, including Batman Begins, War of the Worlds, and Nike Air. Transitioned into a Flash games artist role, contributing to multiple award-winning interactive projects.

Awards

Asgard's Wrath 2

Recognized as VR Game of the Year at The Game Awards, D.I.C.E., the Golden Joystick Awards, and the VR Awards.

Asgard's Wrath

Winner of VR Game of the Year at the TIGA Awards and a finalist for Immersive Reality Game of the Year at the D.I.C.E. Awards.

Skills

Interface Design, UX, Game Development, AAA Games, AR/VR, Mobile, Wireframing, Prototyping, Art Direction, Motion Graphics, VFX, Unreal Engine, Unreal Blueprints, UMG, Niagara, Materials, Unity3D, Cinema4D, Photoshop, Illustrator, After Effects, Figma, Scripting, GenAI, Prompting

Education

Bachelor of Science in Digital Design

University of Cincinnati, DAAP
Graduated Cum Laude, Class of 2007
To inquire about my work availability or related topics, please submit the form below or use the button to email me directly.