I'm a UI artist and lead designer in the Bay Area with a long history of building
immersive interfaces. I've spent my career balancing artistic vision with technical
execution, specifically within next-gen game engines. I'm just as comfortable
wireframing a new concept as I am diving into Blueprints to ensure the final
interaction feels seamless and fun for the player.
Experience
Principal UI Artist
2024 - Present
Focused on defining the visual identity and core interactions for upcoming
unannounced titles. I designed key screens and built functional prototypes to
showcase important features during early development. I also mentored the UI team
and established production workflows to maintain high quality standards.
Lead UI Artist
2015 - 2024
Managed the UI team and design process for titles like Asgard's Wrath 1 & 2 and
Marvel Powers United. I guided projects from concept to final implementation,
ensuring a consistent visual style throughout the experience. I utilized Unreal
Engine to create polished 3D interfaces that set the standard for VR interactions.
Worked with external studios to provide UI designs, art direction, and key art for
numerous projects targeting iPhone, iPad, and Android. Was also responsible for
user interface design, concept art, and illustration for our internal projects and
managed a small team of artists.
Responsible for UI art, illustration, and FX on mobile games using Unity3D and
Flash. Also built prototypes to demonstrate interaction and gained international
experience working closely with teams in Japan and Vietnam. Shipped a popular RTS
game for mobile called Apoc Wars.
Responsible for illustration and UI art on numerous online social games and
interactive projects for clients including Dream Works Animation, MTV, and
Universal Studios. Projects included Kung Fu Panda World and a top-selling Harold
and the Purple Crayon iPad app.
Worked closely with a team of engineers to create concepts and product
visualizations. Created sketches, 3D models, and animations showing new concepts
for P&G products including Swiffer and Febreze.
Where I got my start as a professional designer. Worked on art and animation for
movie website including Batman Begins, War of the Worlds, Family Guy, Nike Air and
others. Then took on the role of Flash games artist and worked on multiple
award-winning projects.
Skills
Interface Design, VR Design, Graphic Design, Art Direction, Illustration, Wireframing,
Prototyping, Motion Graphics, VFX, Unreal Engine, Unreal Blueprints, UMG, Materials,
Niagara, Unity3D, Cinema4D, Photoshop, Illustrator, Figma, After Effects, Scripting,
GenAI, Prompting
Education
Bachelor of Science in Digital Design
University of Cincinnati, DAAP
Graduated Cum Laude, Class of 2007